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Garbo Interactive Entertainment Company (c).

It's not garbo, it's "indie!" (TM)



Devlog - Day 96

Day 96. No sleep. I've been procrastinating all day. Instead of doing anything productive at, I look at people destroying old video games. It's not even really that funny anymore (it's been more than a decade). But there is a sequel. Therefore no wrongs were done.

I've also managed to develop AI, the ability to KILL PEOPLE, the ability for you to BE KILLED, pick-ups, basically a Doom clone with the visuals of a game I haven't played for over 10 minutes.

So far, it's a pretty crappy game. Combat is impossible considering the fact that enemies can deal high amounts of damage. You also currently can't see enemies being damaged.

We DO have healthbars, but as of now they are sad, sad grey texts.

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